The Story Behind the Birth of the Sony PlayStation 30 Years Ago
Unleashing Gaming Excellence for 30 Years
The Birth of PlayStation
Sony's foray into the gaming industry began with a setback. In 1991, it had a deal to create a machine compatible with Super Nintendo cartridges and play new CD-based games. However, the next day, Nintendo tore up the contracts, and the machines were never released. But by 1994, Sony had built its own device, the original PlayStation. Released as a direct competitor to Sega's Saturn and Nintendo 64, it sold more than double the unit sales of its competitors combined. Thanks to its low-cost discs, accessible development gear, and open attitude to business, big names like Square and Namco abandoned other platforms and moved to PlayStation. In 1995, it arrived in Australia at a price of $700, which, adjusted for inflation, is equivalent to more than $1400 today. But with lower-priced games and a broader marketing approach, it became the go-to console of the 1990s.During this time, PlayStation was home to some of the biggest games of the era, including Tomb Raider, Crash Bandicoot, Final Fantasy VII, Metal Gear Solid, and Resident Evil. These games not only entertained players but also set new standards for the industry.
Sony's dominance continued into the 2000s with the PlayStation 2, which became and remains the best-selling console of all time. It included the ability to play DVD movies, making it a popular choice among consumers.
PlayStation Today
Today, PlayStation's PlayStation 5 is in high demand as the most popular 4K-capable game console. It also launched the PS5 Pro, promising the best versions of recent blockbusters. Its major franchises, such as God of War, The Last of Us, and Horizon, loom large over the industry. Not only do they have sequels, spin-offs, and remasters, but they are also extending beyond consoles to PCs and other forms of media. The HBO show based on The Last of Us was nominated for 24 Primetime Emmy Awards and three Golden Globes.Herman Hulst, joint chief executive of Sony Interactive Entertainment, believes that developing rich narrative-driven stories is in PlayStation's DNA. The company encourages its studios to explore passion projects like Ghost of Tsushima and Astro Bot. It looks at these projects and industry trends to create a roster of games that represent the PlayStation brand.
However, Sony has faced challenges along the way. After identifying online or "live service" games as an industry trend and shifting resources to develop them, it faced scrutiny. It acquired Bungie but laid off or transferred many of its staff. It cancelled a multiplayer take on The Last of Us and shut down Concord, an online shooter. But Hulst believes that pivoting and fighting back against the odds is also part of the brand's DNA.
Continuing to Push Boundaries
Hideaki Nishino, joint chief executive of Sony's PlayStation business, emphasizes the company's commitment to pushing boundaries and delivering new technology. Their products leverage haptic feedback and 3D spatial audio to enhance immersion, have enhanced ray tracing for more realistic games, and faster processing to give creators more creative freedom."Our goal is to offer players the best gaming experience, and that starts with creating the best platform for developers," Nishino said. This focus on innovation and quality has kept PlayStation at the forefront of the gaming industry.
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