Uncredited Creators: The Overlooked Architects of Video Game Adaptations

04/25/2025

The world of video game adaptations often overlooks the contributions of original creators, focusing instead on the companies behind the games. In the case of a recent blockbuster adaptation, two pivotal figures remain unacknowledged in the credits. This phenomenon raises questions about recognition and fairness within the industry. Despite their significant creative input, Larry Fessenden and Graham Reznick find themselves absent from the official roster of contributors.

A deeper dive into their involvement reveals the extent of their contribution to the franchise. Their work on the original game earned them a Guinness World Record for crafting an extensive narrative framework. Spanning over 10,000 pages, their script introduced complex characters and branching storylines that captivated audiences globally. Although they were not the sole creators of the game, their influence was undeniable. They continued collaborating on subsequent projects, including a virtual reality spinoff where Fessenden's presence extended beyond writing to voice acting.

As the gaming industry evolves, so does the need for clearer guidelines regarding writer recognition. Industry insiders like C. Robert Cargill highlight the absence of union regulations specific to video game writers. Without established protocols, it becomes challenging for creators to secure acknowledgment or equitable treatment. While some high-profile cases involve creators deeply integrated into adaptations, many others face similar fates as Fessenden and Reznick. As technology accelerates, ensuring proper credit for all contributors will be vital for fostering innovation and maintaining respect for artistic contributions across media formats.