How Nintendo Switch Impacted Firaxis' Civ Game Development Approach

12/03/2024
Firaxis, renowned for the XCOM series and specializing in PC games, was taken by surprise by the success of Civilization 6 on Nintendo Switch. The studio, accustomed to focusing on the PC platform, had to adapt when another studio took on the task of making their games work on consoles and mobile.

Firaxis' Game Development Shift and Success on Multiple Platforms

Success on Nintendo Switch

When Civilization 6 launched on the Switch, something remarkable occurred. Firaxis' core PC audience, along with new and lapsed players, began purchasing the game. Executive producer Dennis Shirk admitted they were unsure if players would engage with the handheld version for long. However, the answer was a resounding yes. Many PC players bought the game on Switch to take their gaming experience with them. This led to the decision to make Civilization 7 for all platforms simultaneously.

The success on the Switch demonstrated that Firaxis could reach a wider audience and that their core games had broad appeal. It also showed the potential of the platform and the demand for their titles.

Multiplatform Approach and Game Development Changes

Firaxis teamed up with Behaviour Interactive to handle console ports while remaining actively involved. This new approach to game development, particularly in building assets, has had a significant impact. For the first time, every single asset was created with Level of Detail (LOD) in mind. On consoles, multiple levels of LOD are necessary, and the team had to downsize and optimize a lot of stuff. Their custom engine allowed them to create renders tailored for each console, presenting a challenge but also an opportunity.

The active involvement in the porting process changed how Firaxis approaches game development. They had to think differently about asset creation and optimization to ensure the games worked seamlessly on all platforms.

Taking on the Challenge of Civilization 7

Even before the multiplatform approach, Civilization 7 was a significant undertaking for Firaxis. The team adopted a new 33/33/33 model, with more emphasis on innovation. The game's progression and evolution deviated from previous titles, which was both exciting and challenging.

Creative Director Ed Beach wanted to introduce a game where the core was familiar but required players to approach it with fresh eyes. The AI team grew, providing more variety in units, and a narrative team was added to enhance the game's story elements. Abandoned fighting pits, trading encampments, and the ability to catch thieves added depth to the game's world.

Despite the challenges, Firaxis aimed high and delivered an amazing game. The long development period, partly due to the COVID-19 pandemic, presented its own difficulties.

Impact of the Pandemic on Development

The Civilization team is larger this time to handle the changes. During the pandemic, when development began before lockdowns and much of it was spent in remote settings, Firaxis found that their best ideas often came from in-person interactions. Their hybrid work environment now ensures the core team is together on certain days to foster communication and creativity.

The pandemic forced Firaxis to adapt and find new ways to collaborate and innovate. It was a challenging time but ultimately led to the creation of a more immersive and engaging game.